Custom HeroClix figure, half man, half wolf, half astronaut...
Albino Werewolf Supervillain Astronaut ToyChop
Man-Wolf custom
Cool custom! And a very interesting dial. Seems a bit too powerful for only 90 points, but I've never understood the "formula" for figuring out that sort of thing. I like the "almost" activation click; it makes sense with the full moon just starting and the character's rage and power growing, meanwhile he becomes less concerned with defense as that number dwindles (but Invuln kicks in).
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Cool custom! And a very interesting dial. Seems a bit too powerful for only 90 points, but I've never understood the "formula" for figuring out that sort of thing.
What would you peg his point value at?
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I like the "almost" activation click; it makes sense with the full moon just starting and the character's rage and power growing, meanwhile he becomes less concerned with defense as that number dwindles (but Invuln kicks in).
You know, the more I think about it (and look at his progression) the more I think 90 points is accurate.
When it comes to HeroClix (and a lot of other miniature games) I'm a collector first and a player (distantly) second. So, I can certainly appreciate dials that show character, unlike some players who will be much more concerned with min/maxing their teams. I really like what you did with the whole moon phase dial getting more powerful after the first click. On HCrealms and elsewhere so many people complain about activation clicks, power downs, etc., but on lots of characters (more than just plain old game pieces) these things just make sense!
When it comes to HeroClix (and a lot of other miniature games) I'm a collector first and a player (distantly) second. So, I can certainly appreciate dials that show character, unlike some players who will be much more concerned with min/maxing their teams. I really like what you did with the whole moon phase dial getting more powerful after the first click. On HCrealms and elsewhere so many people complain about activation clicks, power downs, etc., but on lots of characters (more than just plain old game pieces) these things just make sense!
Quote:
When it comes to HeroClix (and a lot of other miniature games) I'm a collector first and a player (distantly) second. So, I can certainly appreciate dials that show character, unlike some players who will be much more concerned with min/maxing their teams. I really like what you did with the whole moon phase dial getting more powerful after the first click. On HCrealms and elsewhere so many people complain about activation clicks, power downs, etc., but on lots of characters (more than just plain old game pieces) these things just make sense!
With Man-Wolf, I tried making him worth playing, worth protecting and not an automatic "I'm gonna push 'em to get to the good stuff!"