Events: Toy Sales Make Comeback [Archive] - Figures.com Forums

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JeffSaylor
11-11-2015, 06:55 AM
Strongest Year in at Least a Decade...


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I came across a great bit of news today. An article by Anne D’Innocenzio of the Associated Press has been making the rounds stating that toy sales are on the upswing. That in itself is excellent news, but the part that brought a smile to my face was the mention that part of this comeback is being fueled by the "increasing popularity of collectibles" and "toys based on Hollywood blockbuster films". You know, the cool stuff we all collect. Give yourself a good pat on the back for helping the industry then read on...



Toys are staging a comeback.

The U.S. toy industry is expected to have its strongest year in at least a decade after several years of kids choosing video games and mobile apps over Barbie and stuffed bears.

Annual toy sales are projected to rise 6.2 percent to $19.9 billion in 2015, according to The NPD Group, a market-research firm that tracks about 80 percent of the U.S. toy market. That’s up from a 4 percent increase last year, and the biggest increase in at least 10 years.

The growth is being fueled by the increasing popularity of collectibles, toys based on Hollywood blockbuster films and better technology that allows toys to do things like talk back to children. It comes after sales slowed and sometimes declined in the past 10 years as children became more enthralled with technology.

Now, toymakers are using chip technology, which is getting cheaper and more powerful, in toys.

“The selection is much greater than in the past,” said Jim Silver, editor-in-chief of TTPM, an online toy-review site. “Technology is much better in the toy aisle, and it’s really inspiring young kids to play but also bringing older kids to things like radio-control and role-play items.”

Surging demand for all things “Frozen” helped the toy industry achieve a rare gain last year. Toys related to the blockbuster about a princess who sets off to find her sister with icy powers were popular. In fact, “Frozen” was the top toy brand last year, reaching $531 million in sales, according to NPD.

And the Hollywood infatuation is expected to continue with the release of the “Star Wars” movie on Dec. 18: Hundreds of products, from puzzles to action figures related to “Star Wars,” are expected to exceed Frozen’s success.

Marty Brochstein, who’s with the International Licensing Industry Merchandisers Association, says the $199.99 LightSaber from Hasbro, which features motion sensor-controlled sound effects, already is on back-order. He says “Star Wars” appeals to both kids and adults.

“It’s multigenerational,” Brochstein says.

Hasbro, the nation’s second-largest toy company, reported a jump in second-quarter profit last month, helped by toys related to “Star Wars.”

Hasbro has the major merchandising-licensing rights to make Star Wars toys from now until 2020. It’s also teaming up with Walt Disney’s consumer-products division to make “Frozen” dolls in 2016. That deal froze out Mattel, which sells the dolls based on “Frozen” characters.

Toy companies also are pushing remote-controlled cars and droids controlled by smartphones. And robotic creatures are becoming more lifelike with voice-recognition features.

Hasbro’s StarLily My Magical Unicorn, for example, responds to voice and touch with more than 100 sound and motion combinations. Mattel, the nation’s largest toy company, also is hoping technology will help it reverse years of slumping sales.

“You want to make sure that you give them enough that they’re going to want to walk away from their iPads and phones,” said Mattel’s Executive Vice President Geoff Walker.

Mattel’s new Barbie features speech recognition and can have a two-way conversation with girls. And its Fisher-Price brand has “Smart Bear,” an interactive plush bear marketed as having the brains of a computer without the screen — and is linked to a smartphone app. Fisher-Price also is pushing a robotic dinosaur.

Spin Master’s Meccano Meccanoid G15 allows kids to build and program their own personal 4-foot-tall robot that records and plays back audio and it learns from them. It has more than 1,200 parts and features 64 megabytes of memory.

And Hasbro spiffed up its Nerf gun to cater to the 14-plus crowd. Nerf Rival shoots balls 100 feet per second. Think paint ball meets Nerf.

Still, it could be a hard sell.

“It’s fun. But I don’t know how long I would play with this until I got bored.” said Jackson Roberts, 14, from Manhattan, referring to Nerf Rival. On Roberts’ holiday wish list: a 3-D printer and a droid that takes pictures.



Source: Anne D’Innocenzio, The Associated Press

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